Duplicated the in-game advertisements from Counter-Strike in Counter-Strike: Condition ZeroĪ new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch.
COUNTER STRIKE CONDITION ZERO FREE DOWNLOAD WITH CD KEY SOFTWARE
Fix for upscaling decals in software renderer.
Don't allow the '&' character in usernames.
Fixed add current server button layout in the serverbrowser.
Fixed game exiting when recieving a very large Friend's message.
Fixed getting duplicate friends message when in game.
Fixed viewdemo command not working correctly with some demos.
Fixed crash when downloading content in game if IE7 was installed.
Clamped the size of the WeaponList network message to prevent a potential buffer overflow exploit (found by Niall FitzGibbon).
Fixed serveral crash bugs on Linux systems running older GLIBC versions.
Reduced CPU spikes and overall load during server operation.
Fixed "This Steam account is being used in another location" error when starting a listen server with LAN mode disabled.
Fixed regression causing Asian language versions to display corrupt characters.
Fixed "-sport" and "+ip" command line options being ignored on startup.
Added new clientcvar2 cvar query interface for developers.
Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly.
Fixed Asian language versions displaying corrupt characters.
Fixed name exploit causing client crash.
Fixed MOTD crash when viewing HTML pages with iframes.
Changed engine to respond to new server info query.
Improved lag compensation for the player with the last player slot (ie.
Force spec_pip off if forcechase cam modes are set.
Improved behavior when a user changed their name to "spec_HELP_TEXT".
Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream.
Server prints team and player info in the console for chat messages.
Crosshair doesn't show at round restart if a player has the shield closed.
Old-style menus can now choose Milita & Spetsnaz.
Switching to the C4 or grenades no longer masks AWP firing sound.
HE, smoke, and flashbang crosshairs are now the same size.
HE grenade damage and radius increased by 50% (to account for new behavior).
HE grenades no longer damage players through walls and other obstacles.
Improved shield hitbox to be more accurate.
Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz).
Improved display of locations shown under the radar.
Improved famas burst mode firing (matches the visuals).
Improved hint message overwriting behavior.
Improved sv_restart behavior (limit is increased to 60 seconds).
Improved how smoke grenades come to rest.
Improved behavior of brass ejection in relation to player's velocity.
Improved behavior of weapon animations when switching weapons.
Improved behavior of footstep sound when jumping to a different surface type.
Improved bot behavior when all 32 player slots are filled.
Added previously unreleased missions Miami Heat, Truth in Chaos, and Run.
Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes.
Improved text behavior in top-right corner of observer mode.
Flashlight sound no longer masks weapon firing sounds.
Career tasks are reset on mp_restartround.
Improved bot_auto_vacate behavior with spectators.
Improved player turning right hitbox behavior.
Added in-game vgui progress bar for nav mesh analysis.